Extended To-Do List: [WJ] Detail everything (Check) [J] Make all endings - Note: Each emperor has their own 4 resource endings - Stevalagas: >> Military - The decadent empire is unexpectedly cut to size >> Finances - Stevalagas has spent his empire's resources to zilch >> Engineer - Total infrastructure collapse has irreversibly separated the empire from its many frontiers >> Diplomat - Total alienation of the court has lead Stevalagas to abdicate - Apalanagos >> Military - The many wars has lead the army to erode >> Finances - Apalanagos has gone into debt and the empire could no longer handle it >> Engineer - Disasters have finally put an end to the last of the empire >> Diplomat - The empire's diplomats made repeated faux pas, and turned the many subjects to warlords - Enezolagus >> Military - Curse Apalanagos, he had to fight so many wars and deplete the imperial claws! >> Finances - The empire's coffers finally collapsed >> Engineer - Of the many problems, it was disasters that finally collapsed the dying nation >> Diplomat - The empire could not withstand the anger the incompetent diplomats incurred towards it [J] Make Core - Game starts in 630 AD - Add Crises - The crisis should worsen if unattended - Each turn the country's resources lower by the crisis strength with d4 variance - Trigger Game Over screen when a resource is below zero for longer than 2 years - Note: Each resource depletion has its own bad ending - The crisis should be handlable by advisors assigned to it - Advisor rolls a (s)d2 with s being the skill level related to the crisis - Add Resources - Military Resource - Finances Resource - Engineer Resource - Diplomat Resource - Add Turn Macro - Refresh AP based on advisors and emperor - If d20 is d4+((y-630)/10) or lower add a crisis - Add 1 year - Add d2 resources per edict slot - For every active crisis - Worsen by power pip - Note: Add 1 extra pip if no advisors assigned to avert - Advisors assigned to avert erodes the ongoing crisis - If crisis power below 0, delete - If turn of the next decade - Empty edict slots - Swap deck to new decade - Add a guaranteed crisis - If at 700 AD, trigger Game Over screen (the good ending) - DnD Notation Mathematics (3+2d8) - AP Menu - Recruit: Draws from the deck and places it in the hand - Assign: Allows player to place a card from the hand to the advisor pool - Transfer: Move the card from one advisor pool to another - Avert: Draw a card from the advisor pool to handle a crisis unfolding. Card goes back to pool at end of turn - Edict: Allocate one of the 6 free slots to a resource, cannot be modified until end of decade [W] Graphics - Add card makeup - Must contain the decade (aka the deck it came from) - Must contain name and coords to place - Coords to place portrait - Must contain 4 types of pips - Add portraits - Jagrian Pack - Zalmoean Pack - Make background - Make GUI